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interrupts respectively.
Added the scheduling primatives sleep_on() and interruptible_sleep_on()
to sched.c. sleep_on() adds the current task to the specified wait queue
then puts it into an uninterruptible sleep. Wait queues are formed by
having each waiting task holding a pointer to the waiting task that
preceeded it, then placing a pointer to it's own task struct into the
queue's head pointer. When the first task in the queue is awoken, it
wakes the preceeding task prior to returning from sleep_on(). The
function interruptible_sleep_on() works in a similar manner, however
when a task is awoken from interruptible_sleep_on(), it wakes up the
first task in it's wait queue, then puts itself back to sleep. The
purpose of this, is to automatically dissolve and reform the wait queue.
As each task in the queue is a awakened, tasks that need to handle
signals will do so whilst tasks that have no pending signals and are
still waiting will place themselves back into the wait queue by calling
interruptible_sleep_on() again. Whilst this method isn't the most
effiecient due to waking every task in a wait queue because one received
a signal, it does avoid the mess and complications involved in
maintaining the queue as an array or linked list.
Added prototypes for the scheduling primatives wake_up(), sleep_on() and
interruptible_sleep_on() to kernel/sched.h so that these functions may
be used throughout the kernel.
Added code to temporaily re-enable interrupts in reschedule() so that
the idle loop may continue to function even if interrupts were disabled
prior to calling the function.
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Implemented the sprintf() library function in lib/stdio.c which uses the
vsprintf() function.
Implemented a very primative controlling TTY for each process. This is
achieved by a switch in the sys_puts system call which uses the 'ctty'
element of the process' task structure to determine an appropriate I/O
channel. A negative ctty value doesn't equate to any I/O channel
effectively disabling the process' output.
Added the sys_ctty system call which allows a process to set it's own
ctty value.
Removed the sys_rsputs system call. Output to serial is now performed by
the process first setting it's ctty value to 1, then invoking sys_puts.
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a pointer to the saved state information to check_signals(). This bug
would have only manifested itself if multiple signals were to be
processed (sigret) or if a signal had been set during the handling of a
timer interrupt (tick_handler) and *ONLY* if switching to the user's own
handler since the state information is not needed to invoke the kernel's
default signal handler.
Implemented alarms for userspace processes. This required significant
modification of the scheduler algorithm. When idling waiting for a
process that can run, the scheduler now continually checks the alarms
and signals of each process and updates their state accordingly.
Implemented the sys_alarm system call to set the new 'alarm' field for
the calling process.
Created the sys_pause system call which changes the state of the calling
process to TSTATE_INTERRUPTIBLE, effectively removing it from the
scheduler's run queue, putting it to sleep until a signal arrives.
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the IDT. This function takes the same parameters as register_isr() which
creates interrupt gate entries in the IDT.
The register_isr() function now sets the gate type to 0x0E regardless of
what was already in the descriptor. This is to break reliance on the IDT
already being initialized to a known state as well as avoiding conflicts
with the new register_trap() function.
Added declaration for the 'ticks' variable in kernel/sched.h so that
it's value may be used throughout the kernel.
Changed the system call gate to a trap gate. This means that interrupts
will not be disabled prior to entry into the system call handler. This
will allow hardware functions such as the timer to operate continuously
even if the user makes a system call.
Added checks to the timer interrupt handler. These checks prevent the
scheduler from being called if the interrupt occurred during kernel mode
execution. The idea here, is that the timer interrupt handler only
services the hardware (increments the tick count and sends an EOI to the
PIC's) if a system call was already running in the kernel. The system
call handler has also been expanded to check if the timer fired prior to
returning to userspace. If the timer did fire, the syscall handler will
invoke the scheduler (as the timer handler would have), so that it can
decide if it's time to switch tasks.
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prior to return. This meant that switching to the same task did not
abort properly as the incorrect return address was popped off the stack.
Fixed a bug where the task register was not initialized before the
scheduler. This meant that on the first task switch, the CPU would dump
it's current state to a random address (0 most likely), potentially
corrupting important data. This has been corrected by introducing a
'garbage TSS' (and associated descriptor in the GDT) which is selected
before the scheduler is initialized as a safe place for the data to be
written.
Modified the scheduler so that it now waits indefinitely until a task
becomes ready to run. This fixes the possible bug where the scheduler
won't re-schedule the currently running task if it is the only task on
the system.
Add signal handling capabilities to the kernel. The bulk of this is
present in the subroutine check_signals() defined in traps.s. This
function is called on every timer tick and system call prior to
userspace return. The subroutine operates by pushing fake state
information onto the kernel's stack, then using it to return to
userspace. Prior to this, the subroutine pushes the return address
0xFFFFE000 onto the user's stack. This address corresponds to the
unmapped page located between the top of the user's stack (lower) and
the kernel's stack page (upper). When the user's signal handler tries to
return, it will cause a page fault that will be used as a notification
mechanism to inform the kernel that the signal handler is done. The
kernel will then switch to the originally pushed state information and
use it to return the task to the original execution state. Due to it's
nature, check_signals() must only be called prior to exiting the kernel
since it may not return.
Added the header file 'signal.h' which defines (most) of the POSIX
signals as well as the prototype for the signal() function.
Added the 'signal' element to the task structure. This field is a bitmap
of all currently pending signals.
Added the 'sig_handlers' element to the task structure. This is an array
of all user-defined signal handlers. Currently, a value of 0 indicates
the default handler should be used whilst any other value is considered
to be the address of a userspace signal handler. The ability to ignore a
signal is not yet present but will be added sometime soon.
Added the sys_signal system call to register a signal.
Added the stub function sighandler_default() to sched.c which handles
all signals not caught by the user.
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Now, reschedule() requires a task to be in the TSTATE_RUNNING state for
it to run.
Renamed the TSS structure within the task structure from 'state' to
'tss' to avoid confusion with the task's run state.
Removed the task_state structure declaration from sched.c as it is no
longer needed due to context switches now being performed entirely in
hardware.
Removed the cstate pointer from sched.c. Interrupt handlers no longer
set a pointer to saved state information on the stack since this was
only needed for software task switching. NOTE: This may be re-introduced
should it become necessary to access state information on the stack.
Added a basic implementation of the wake_up() scheduling primative. This
function is currently not used and may be completely re-written in
future.
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Since the kernel now has it's own stack unique to each address space, we
can now rely on hardware task switching to *also* save the task states.
To accomplish this, most of the code in switch_to() has been elimated.
This includes; the clearing of the busy flag in the old TSS on each
switch, setting the TR register to null prior to each switch and calling
save_state() (which has also been removed entirely), to copy the state
information.
Modified the for loop in reschedule() to account for the fact that the
switch_to() function may now return (which it *always* does when
returning to the task). For the same reason, switch_to() must also be
careful to preserve registers such as EBX and actually make a return
following the far jump.
Added basic definitions for task states in sched.h. These are; running,
interruptible, uninterruptible, zombie and stopped. These states will
(possibly) be used in the future to implement blocking system calls.
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each structure has a TSS inside, as well as several descriptor entries
in the GDT pointing to each task's TSS. Task switching is performed in
hardware by means of far jumping to the new task's TSS descriptor in the
GDT. Task states are saved manually by copying the saved state from the
interrupt handler's stack, back into the task's TSS.
Added the function save_state() to sched.c which can be called from
assembly to copy the state information of the suspended task from the
current stack, to it's respective task structure. NOTE: this assumes
that the pointer cstate has been set ahead of time to point to the state
information on the stack, and that the pointer ctask has not yet been
modified.
Added the function reschedule() which is currently called from the
timer's tick handler. Currently, this function merely alternates between
the two tasks created in sched_init(), but in future, will be expanded
to decided independently which task will run next.
The function userspace_init() was renamed to the more appropriate
sched_init().
Moved most of the code from the original userspace_init() to the new
function create_proc() which sets up a virtual address space and state
information, copies the specified binary into the new address space,
then returns a pointer to the newly created tasks entry in the task
table.
Defined the type pid_t in unistd.h as a 16-bit unsigned integer.
Added two new debugging system calls for checking which task is
currently active. The getpid() system calls returns the caller's PID
whilst the getpdir() call returns the physical location of the caller's
page directory (the value of CR3). The getpdir() call can be used as a
fallback to determine which task is *actually* running if the
information in ctask or the getpid() call is faulty.
Added two new subroutines; set_tss() and clear_tss() (whose prototypes
are defined in asm/system.h) for managing the task-state descriptor
entries in the GDT. set_tss() initializes a TSS descriptor and sets it's
base pointer to the supplied TSS pointer whilst clear_tss() simply marks
a TSS descriptor as 'not present' without clearing it.
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Added the prototype for userspace_init() to sched.h removing the need to
the extern declaration in kmain.c.
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is produced. This may change later.
Added the new directory 'lib' to the source tree which build lib.a, an
archive containing common library routines for both the kernel and
userspace code to use.
Added the file string.c to the lib directory (as well as the appropriate
headers in /include) which provides some basic functions from the
standard C string library.
Added a physical memory manager which is now located in memory.c. This
memory manager tracks free pages from 1MB-8MB with a simple table and
allocates memory in blocks of 4KB pages. Multiple pages can be allocated
in which they are returned as a linked list.
Added a 'page window' in memory.c which allows the temporary mapping of
a single page at a time into the current address space.
Moved all paging routines that were previously located in page.s over to
memory.c where they have been re-implemented as a mixture of C and
inline assembly.
Moved the primative userspace routines from usrspace.s over to the new
sched.c. The only remaining routine, usrcall is now located in asm.s as
'switch_to' which takes two arguments, pointers to the task structure
and task state structure of the new task which is being switched to.
Pages for userspace are now allocated dynamically. The user binary is
loaded in at 1GB upwards. The user stack is located at the end of the
4GB address space with the lower 1GB being reserved for the kernel.
Updated the link.ld file for the userspace binary to include the new
starting address 0x40000000 (1GB).
Renamed the symbols for the user binary blob to make them shorter.
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